by Akshay Varma
However creative and exclusive this field of architecture and Urban Design is, the more the attractive it is. It has arguably become the backdrop/ context for any major event in the world. The context I am referring to here is the cinemas and importantly the gaming world.
Everybody watches cinema and we are all in awe of the movie and the performance and the technical aspects of the movie, but one does ignores the context in which the cinema is set in. It’s the location that’s gives the cinema the ‘x’-factor.
Along the same lines the gaming industry runs. Playing games was always a hobby of mine. But only recently have I understood that it does contribute to a lot of the understanding of us designers, making the point clear, some games are place specific and thus we play through the digitized version of a city, but certain games that are purely fictional have amazing details of the city, the buildings, materials, etc. its as if they hire a professional designer to design the context.
The following is the trailer of the game Assassins Creed II. The game is based in historic Venice. The important thing to follow is how the developer of the game has made details so important and that can be specially seen when the main character of the game is scaling the buildings and running across the rooftops.
The following is a trailer of the game called Mirrors Edge and it is about a fictional city where parkour runners deliver information. The interesting thing is the developer has put in services details of pipelines and service ducts and ladders.
At this conjuncture I wonder and question the exclusivity and creativity that we obtained through a formal course of study is really that exclusive or creative. One may argue cinema and games have no understanding of the policies and stuff, but yet they are creative and creativity thus bends the laws and forces them to be amended.